Sabrina's Gym Leader area

The Saffron Gym (Japanese: ヤマブキジム Yamabuki Gym) is the official Gym of Saffron City. It is based on Psychic-type Pokémon. The Gym Leader is Sabrina. Trainers who defeat her receive the Marsh Badge.

In the games

Core series games

Saffron City
Pokémon Gym
Leader: Sabrina
The Master of
Psychic Pokémon!

Saffron City
Pokémon Gym
Leader: Sabrina
The Master of
Psychic Pokémon!

Saffron City Pokémon Gym
Leader: Sabrina
The Master Of Psychic Pokémon

Saffron City Pokémon Gym
Leader: Sabrina
The Mistress of Psychic-type Pokémon

In Generations I, III, and VII, a Team Rocket Grunt is initially blocking the Saffron Gym door, making the Gym inaccessible until the player has driven Team Rocket out of the Silph Co. office building.

In the first four Generations, the Saffron Gym is a maze of warp tiles and nine rooms. Seven of these rooms contain Trainers (only four in Generations II and IV), while the other two hold Sabrina and the entrance. In Generations II and IV only, the remaining three rooms are empty.

In Generation VII, instead of being nine rooms laid out in a square grid, with four teleporters and a Trainer in each (except the entrance and Sabrina's room), the Gym has 11 rooftop-like platforms, with the first 10 laid out in a triangle like a set of bowling pins (six of which contain Trainers), and the platform with Sabrina behind them. Only three of the platforms in this version of the Gym contain four teleporters.

In Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!, the player must have a Pokémon that is at level 45 or higher in their party in order to be allowed to challenge the Gym. However, they are not required to use this Pokémon at the Gym if they so choose.

At some point prior to the Generation I games, both Sabrina's Gym and the Karate Master's Fighting Dojo laid claim to the status of being an official Indigo League Pokémon Gym. Due to the type advantage that the Gym's Psychic types had over the Dojo's Fighting types, Sabrina easily won the challenge and became the official Gym Leader of Saffron City.

Gym Puzzle

The colors on the maps below are purely visual aids and have no other significance.

Generations I-IV

Below is a map of the teleporters' connections. The one-way teleporter in Sabrina's room (Mid) that warps the player back to the entrance room (S) is exclusive to Generation IV.

Teleporter map
NW
HJ
MN
NE
EB
HI
SW
ID
LO
SE
BC
DA

In all of these Generations, the path that takes the fewest teleporters to reach Sabrina is A-B-H-M, while the fastest path (the path that requires the fewest steps walked) is A-C-G-N-M.

Generation VII
Teleporter map
   
   
  
Q P
I J
   
  K
 
L M
 4 
J N
 
N O
 5 
K M
 
P  
 6 
O L
 
  E
 2 
F G
 
E D
   
F H
 
H G
 3 
  I
  
  D
 1 
B C
 
C  
   
B A
   
Q* A
   
  

* This location is not an actual teleporter, but is where the "Q" teleporter will transport the player

In this Generation, the path that takes the fewest teleporters to reach Sabrina is A→(B or C)→D→H→I→((J→L) or (K→O))→P. This route will also skip two of the six Trainers leading up to Sabrina (#2 and either #4 or #5 in the above map).

Appearance

Interior

Items

Trainers

Pokémon Red, Blue, and Yellow
TrainerPokémon
Southeast room
East room
West room
Northwest room
North room
Southwest room
Northeast room
Pokémon Red and Blue

Sabrina has one Hyper Potion per Pokémon, using it 25% of the time if their HP falls below 10%.

Pokémon Yellow

Sabrina has one X Defend per Pokémon, using it randomly 25% of the time.

Pokémon Gold, Silver, and Crystal
TrainerPokémon
Southeast room
Medium Rebecca
Medium Rebecca
トミコ Tomiko
Reward: $1400
Northeast room
Psychic Jared
Psychic Jared
タクミ Takumi
Reward: $1120
Northwest room
Medium Doris
Medium Doris
ケサコ Kesako
Reward: $1440
Southwest room
Psychic Franklin
Psychic Franklin
ヒロ Hiro
Reward: $1184
Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.

Sabrina has a Hyper Potion.

Pokémon FireRed and LeafGreen
TrainerPokémon
Southeast room
Psychic Cameron
Psychic Cameron
カオル Kaoru
Reward: $660
East room
Psychic Tyron
Psychic Tyron
イサミ Isami
Reward: $680
West room
Northwest room
Psychic Preston
Psychic Preston
ヒロム Hiromu
Reward: $760
North room
Southwest room
Northeast room
Psychic Johan
Psychic Johan
カズヤ Kazuya
Reward: $620
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.

Sabrina has two Hyper Potions and a Full Heal.

Pokémon HeartGold and SoulSilver
TrainerPokémon
Southeast room
Medium Rebecca
Medium Rebecca
トミコ Tomiko
Reward: $2160
Northeast room
Psychic Jared
Psychic Jared
タクミ Takumi
Reward: $1440
Northwest room
Medium Darcy
Medium Darcy
ケサコ Kesako
Reward: $2208
Southwest room
Psychic Franklin
Psychic Franklin
ヒロ Hiro
Reward: $1504
Trainers with a telephone symbol by their names will give their Pokégear number to the player, and may call or be called for a rematch with higher-level Pokémon.
Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!
TrainerPokémon
Psychic Johan
Psychic Johan
カズヤ Kazuya
Reward: $1,968
Psychic Preston
Psychic Preston
ヒロム Hiromu
Reward: $1,968
Rematch

Side series games

A field based on the Gym appears in Pokémon Stadium's Gym Leader Castle and Stadium 2's Kanto Gym Leader Castle.

Trainers

Pokémon Stadium
Round 1
TrainerPokémon
Round 2
TrainerPokémon
Pokémon Stadium 2
Round 1
Round 2

Spin-off games

Pokémon Masters EX

Artwork depicting the Saffron Gym is seen in Sabrina's mindscape.

In the anime

Saffron Gym's battlefield in the anime

Main series

The Saffron Gym first appeared in Abra and the Psychic Showdown, where Ash and his friends found their way there after temporarily getting trapped by Team Rocket. Ash challenged Sabrina to a battle, but she offered an unusual and ambiguous request: if he lost, he and his friends would have to play with her. Ash was quickly overwhelmed by Sabrina's Kadabra, resulting in him forfeiting the match. He and his friends were then shrunken down to the size of dolls by Sabrina, who trapped them in her toy town and nearly got them squashed by her toy ball. However, they were narrowly saved by Sabrina's father, who told Ash that if he really wanted to defeat Sabrina, he would have to get a Ghost-type Pokémon from Lavender Town.

In Haunter versus Kadabra, Ash returned to the Saffron Gym with a Haunter he had befriended at Pokémon Tower. However, when he tried to challenge Sabrina again, Haunter suddenly disappeared. Ash forfeited the match, causing Sabrina to turn Brock and Misty into literal dolls. Before Ash could meet the same fate, Sabrina's father appeared once again and saved him.

Once Ash had found Haunter, he returned to the Gym to challenge Sabrina once again. However, Haunter once again disappeared before the battle. Before Ash could be turned into a doll, Pikachu stepped in to battle Kadabra and protect Ash. Halfway through the battle, Haunter suddenly reappeared, making funny faces and performing different sorts of other comedic acts to Sabrina. This eventually caused her to start laughing for the first time in years. Due to the Psychic link between Sabrina and Kadabra, the Psi Pokémon also started laughing, allowing Sabrina's father to declare Ash the winner and turn Brock and Misty back to normal. Ash subsequently received his fourth Badge and left Haunter with Sabrina.

Besides the battlefield, the Saffron Gym also houses a room where Sabrina's students study PSI phenomena.

Pokémon used in Gym

Pokémon Origins

Red was seen visiting the Saffron Gym after the Silph Co. incident in File 3: Giovanni. Countering Sabrina's Psychic-types with a Ghost-type Pokémon, Haunter, Red was able to win his match against her and earn himself the Marsh Badge.

Pokémon used in Gym

In the manga

Saffron Gym battlefield in The Electric Tale of Pikachu

The Electric Tale of Pikachu

The Saffron Gym appeared in Haunting My Dreams, where Ash arrived there in order to challenge Sabrina, being totally exhausted from his travel upon arriving. After a quick meal with Sabrina and Brock showing up as well, Ash and Sabrina started their Gym battle, with Ash using Pikachu against Sabrina's Abra. Despite being asleep, Abra was able to use Teleport to evade all of Pikachu's Thunder Shocks, until one of the Electric attacks was reflected back at the Electric Mouse Pokémon, knocking it out and causing Ash to lose the battle.

Pokémon Zensho

The Saffron Gym was mentioned in Saffron City, when the Karate Master told Satoshi how Shigeru had recently beaten Sabrina, and how she was now trying to save her stolen telepathic Lapras from the hands of Team Rocket at the Silph Co. After helping Sabrina to save her Lapras and the Silph Co., Satoshi received a Marsh Badge from Sabrina as a sign of gratitude.

In the TCG

The Saffron Gym was featured in the TCG as both a Japan-exclusive Theme Deck and as a card. The following is a list of cards mentioning or featuring Saffron Gym in the Pokémon Trading Card Game.

Trivia

  • In Pokémon Red and Green, there is an oversight here. By returning to the Gym after losing the battle against Sabrina, the game will consider that the player won. The player is thus registered as a winner and receives both the Marsh Badge and TM46. This error was fixed in Pokémon Blue and the international Pokémon Red and Blue.
  • For unknown reasons, the Saffron Gym is the fourth Gym in the anime, but the sixth Gym in the games.
    • However, in the Generation I, III, and VII games, it is possible to defeat Sabrina before obtaining any more than two Badges, as it is accessible through Vermilion City.
    • In Generations I and III, it is also possible to defeat Sabrina as the seventh Gym Leader, as Surf can be used outside of battle to reach the Cinnabar Island and Blaine's Gym right after obtaining the Soul Badge. In Generation VII, as the Secret Technique Sea Skim can be learned and used before earning the Soul Badge, Cinnabar Island can be reached before defeating Koga. However, this does not affect the fact that Sabrina can still be left as the seventh Gym Leader in Generation VII as well.
  • In Pokémon FireRed and LeafGreen, it is possible to use an Escape Rope to escape from the Saffron Gym. This is the only Gym in these games where this is possible.

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